After some deliberation I’ve decided to close this blog and no longer post any new content here. But why? Well, 90% of the content here is cross-posted videos from my YouTube. I don’t know how many people follow the blog and not my YouTube but I’d guess it’s not many. Now that the new homepage…
Kubifaktorium Progress Report #7
Welcome to the latest Kubi progress report! In this episode: – Campaign & World Map. – Combat system. – Gameplay. – Miscellaneous. – Release Date. Interview: https://www.youtube.com/watch?v=w_wS2fIfOg0 Wishlist the game on Steam: https://store.steampowered.com/app/898720/Kubifaktorium/ Try the free demo: https://kubifaktorium.itch.io/kubifaktorium Facebook: http://www.facebook.com/Kubifaktorium Discord channel: https://discord.gg/dyzzGUp
Kubifaktorium Progress Report #6
Cheers! Enjoy the latest Kubi progress report. – Improved production tree. (Tiers, split into 3 panels, mouse-over) – Recommendation system. – Road construction tool. – Improved conveyor belts. (tool, distributor, 2 layers) – Improved track construction. (tool, 2 layers, Auto build mechanic. – Undo button. – Farm tiles now need to be watered.
Kubifaktorium Progress Report #5
Hello there! In today’s update I bring you the latest Kubifaktorium progress report. Progress reports are short videos which showcase the new features I’ve been working on as well as my road map for the near future. – Multi-Biomes & Sub-Biomes – Advanced tooltips. – Tutorials and sample scenes. – Automated workshops, Ore-crushing scene –…
Kubifaktorium Feature 28: Updated Desert Terrain
I’m currently working on the desert terrain. I’ve put together a short video showing the new desert terrain. Enjoy. 🙂 Try the free demo: https://kubifaktorium.itch.io/kubifaktorium Wishlist the game on Steam: https://store.steampowered.com/app/898720/Kubifaktorium/ Kubifaktorium on Backerkit: https://kubifaktorium.backerkit.com/hosted_preorders Facebook: http://www.facebook.com/Kubifaktorium Discord channel: https://discord.gg/dyzzGUp
Road Map 2019
In this short video I show you my plans for 2019 and what you can expect to see in the upcoming months leading up to the Early Access release in summer. 🙂 Try the free demo: https://kubifaktorium.itch.io/kubifaktorium Kubifaktorium on Backerkit: https://kubifaktorium.backerkit.com/hosted_preorders Facebook: http://www.facebook.com/Kubifaktorium Discord channel: https://discord.gg/dyzzGUp
Kubifaktorium Progress Report #4
Hello there! In today’s update I bring you the latest Kubifaktorium progress report. Progress reports are 10-15m videos which showcase the new features I’ve been working on as well as my road map for the near future. Navigation – Buildings are now obstacles! Colonists will no longer walk through houses and workshops or on top…
Kubifaktorium Progress Report #3
Hello there! In today’s update I bring you the third Kubifaktorium progress report. Progress reports are 10-15m videos which showcase the new features I’ve been working on as well as my road map for the near future. Main menu – There is now a active modding screen which you can access from the main screen….
Kubifaktorium Feature 22: Transport Donut
Witness the amazing transport donut. ☺ Lately, I have been working on the trains and the logistics system. As a result, I have fixed a ton of bugs and all the different transport systems are now usable. Have a look at the transport donut scene which I’ve been using for testing purposes (video at 200%…
Kubifaktorium Progress Report #2
Hello there! In today’s update I bring you the second Kubifaktorium progress report. Progress reports are 10m videos which showcase the new features I’ve been working on as well as my road map for the near future. Major new features: – Serialization (Loading / Saving). – Smooth conveyor belts. – Mini Inventory. – Credits Screes…