We did it!!

The Kickstarter campaign is now over and it has been a huge success! Thank you all so much for your support, both financially and emotionally! 😀 Let’s go! So, what’s next? While it will take Kickstarter a few days to process your pledges I will prepare the closed alpha on itch.io and get your download…

Kubifaktorium Progress Report #1

In today’s update I bring you the first Kubifaktorium progress report. The progress reports, which I make every 4-6 weeks, showcase the new features I’ve been working on as well as my road map for the near future. Usually they are around 10m long. This one is a bit longer because there is so much…

Kubifaktorium Feature 19: Logistics System

The new logistics system is now complete! It allows you to link stockpiles and transport systems like trains and zeppelins. Then, when a good is requested, the system will automagically figure out how to get it from A to B using the systems at hand. What do you think? 🙂   Try the free demo:…

Kickstarter campaign announcement.

The Kickstarter campaign for Kubifaktorium will begin tomorrow at 11 AM CEST. I’m currently making the last preparations and I’m hoping you’re as excited as I am!

Kubifaktorium Feature 17: Fireflies.

I’ve added fireflies to the game! Together with the new shadow system they do a nice job of making nighttime scenes look interesting and atmospheric. The Kickstarter campaign for Kubifaktorium will begin on the 7th of August (7.8.2018). Until then, I will post a Kubifaktorium feature every Monday, Wednesday and Friday. If you are interested…

Kubifaktorium Feature 15: Item Stacking.

Today I’ve implemented item stacking! Previously every item took up one tile which made the game look really cluttered after some time. Now your colonists will stack items they deposit into the workshops. Note how there are different ways in which the items will be stacked: There is the wooden log-pyramid, there is the pile…

Kubifaktorium Feature 13: Time lapse montage.

I have created a small time lapse montage showing a small settlement growing over time. It took me quite some time to get it right (and not have my PC overheat at the end 😦 ) but I’m happy with the result. 🙂 At the end of the video you can see the new logo…